Ideal Bank

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Project Overview:

Ideal Bank is a cutting-edge mobile fintech platform designed to simplify and streamline the way users handle online transfers, bill payments, and cryptocurrency transactions. With the goal of creating an accessible, easy-to-use platform, Ideal Bank strives to make digital banking services less complex and more efficient for all users. As part of their mission, Ideal Bank wanted to enhance their mobile app’s user experience and drive greater user engagement and conversions through optimized digital marketing strategies.

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Objectives:

Strategy:

To achieve these objectives, I implemented a holistic UX Design approach that covered research, strategy development, execution, and optimization across multiple digital channels, including the development and optimization of the website and mobile app:

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Market Research and Target Audience Analysis

Content Marketing Strategy

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App Development:

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To complement the digital marketing strategy, a seamless and user-centric mobile app was developed to enhance the user experience for Ideal Bank’s customers.

Design Process:

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Discover Phase:

User Research (Usability testing)

User research focuses on understanding user behaviors, needs, and motivations through interviews, surveys, usability evaluations, and other forms of feedback methodologies. I used the usability testing methodology to understand how people interact with products and evaluate if design solutions meet their needs.

Research Objectives

Research objective is a statement of what you want to learn about your customers (or users) from carrying out the research. The research objectives on this project is stated below;

Competitive Analysis:

Competitive analysis is the process of identifying competitors in your industry and researching their different marketing strategies. I conducted competitive research that included both direct and indirect competitors (Kuda, Vbank, Opay, Palmpay, Nomba). I analyzed the brands based on the following criteria:

Information Delivery: To determine how the contents of the websites were organized. You test the navigation, information architecture, and interaction to know if items are findable, easy to use, and consistent.

Appearance: To investigate the visual aesthetics and what category of color a product should have.

Learning: We are observing the error messages, recommendation tips, help and support methods, etc.

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https://docs.google.com/spreadsheets/d/1eUkAConCVVWhKPywq-4dBSr3CisKEQQMqBDCnhzTS0w/edit#gid=0

Design Implications

After a comparative study on rival designs, which the target audience are mostly youth between the ages of 22-45 who are technologically inclined and wants to make payment via transfer and also receive money on their mobile applications.

I discovered that opay, Vbank, Kuda and Nomba did well in terms of consistency, findability, aesthetics, and as of visual tidiness Vbank, Kuda, Nomba did well too, Vbank and Kuda are the best in terms of information delivery and Opay is the best in terms of appearance.

Usability Testing:

After performing my research using usability testing methodology on both direct and indirect competitors, the study came to the conclusion that Kuda outperformed the other brands in terms of UX standards. Consequently, Kuda was the subject of usability testing.

Usability testing refers to evaluating a product or service by testing it with representative users. Typically, the test is conducted with a group of potential users either in a usability lab, remotely (using e-meeting software and a telephone connection), or on-site with portable equipment.

The test identified a few minor problems, including:

  1. A few buttons were mislabeled and had varying meanings for various users.
  2. The apps lacks consistency with alignments.
  3. Too many things are happening at the same thing on the app home app and most were very unnecessary.

Evaluation Task

Test participants attempted to complete the following tasks:

  1. Download and install the following app kuda.
  2. Sign up or register.
  3. Make Transfer to same bank.
  4. pay electricity bill from bank app account balance .
  5. Locate icon for data and airtime on the home page
  6. Navigate setting icon.
  7. Log out and sign in back to the APP.
  8. Made a mistake in your name spelling interact with the app to make correction

Results (task completion Success Rate)

Design Implications After doing research usability testing on (Kuda), we realized that:

Tips and Recommendation

Define Phase:

Personas are fictional characters that you create based on your research to represent the different user types that might use your service, product, site, or brand in a similar way. Creating personas will help you understand your users needs, experiences, behaviors , and goals. This will help designers understand their target audience.

PERSONA FOR BOLA

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Journey Mapping